Magic: The Gathering Rarities

Summer Magic ("Edgar")

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PLAINS

Land
T: Add W to your mana pool.
PLAINS

Land
T: Add W to your mana pool.
PLATEAU

Land
T: Add either R or W to your mana pool. Counts as both mountains and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters on of these land types, the other land type is unaffected.
Jesper Myrfors Jesper Myrfors Drew Tucker [sic]

POWER LEAK
1U
Enchant Enchantment
Target enchantment costs 2 extra mana during the upkeep phase of each of its controller's turns. If target enchantment's controller cannot or will not pay this extra mana, Power Leak does 1 damage to him or her for each unpaid mana.
POWER SINK
XU
Interrupt
Target spell is countered unless its cast spends X more mana. Caster of target spell must draw and spend all available mana from lands and mana pool until X is spent; he or she may also spend mana from other sources if desired. If this is not enough mana, target spell will still be countered.
POWER SURGE
RR
Enchantment
At the beginning of a player's turn, before the untap phase, the player must take a counter for each of his or her lands that is not tapped.
During the player's upkeep, Power Surge does 1 damage to that player for each counter; the counters are then discarded.
Drew Tucker Richard Thomas Douglas Shuler

PRIMAL CLAY
4
Artifact Creature (*/*)
When you cast Primal Clay, you must choose whether to make it a 1/6 wall, a 3/3 creature, or a 2/2 flying creature. Primal Clay then remains in this form until altered by another card or removed from play.
PRODIGAL SORCERER
2U
Summon Wizards (1/1)
T: Do 1 damage to any target.

Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment.
PSYCHIC VENOM
1U
Enchant Land
Whenever target land becomes tapped, Psychic Venom does 2 damage to target land's controller.
Kaja Foglio Douglas Shuler Brian Snōddy

PURELACE
W
Interrupt
Changes the color of one card either being played or already in play to white. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
RAISE DEAD
B
Sorcery
Bring one creature from your graveyard to your hand.
RECONSTRUCTION
U
Sorcery
Bring one artifact from your graveyard to your hand.

Tedious research made the Sages of the College of Lat-Nam adept in repairing broken artifacts.
Sandra Everingham Jeff A. Menges Anson Maddocks

RED ELEMENTAL BLAST
R
Interrupt
Counters a blue spell being cast or destroys a blue card in play.
RED WARD
W
Enchant Creature
Target creature gains protection from red.
REGENERATION
1G
Enchant Creature
G: Target creature regenerates.
Richard Thomas Dan Frazier Quinton Hoover

REGROWTH
1G
Sorcery
Bring any card from your graveyard to your hand.
RESURRECTION
2WW
Sorcery
Take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned.
REVERSE DAMAGE
1WW
Instant
All damage you have taken from any one source this turn is added to your life total instead of subtracted from it.
Dameon Willich Dan Frazier Dameon Willich