Magic: The Gathering Rarities

Summer Magic ("Edgar")

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AIR ELEMENTAL
3UU
Summon Elemental (4/4)
Flying

These spirits of the air are winsome and wild, and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.
ALADDIN'S LAMP
10
Artifact
X,T: Instead of drawing a card from the top of your library, draw X cards but choose only one to put in your hand. You must shuffle the leftover cards and put them at the bottom of your library.
ALADDIN'S RING
8
Artifact
8,T: Aladdin's Ring does 4 damage to any target.

"After these words the magician drew a ring off his finger, and put it on one of Aladdin's, saying: 'It is a talisman against all evil, so long as you obey me.'" —The Arabian Nights, Junior Classics trans.
Richard Thomas Mark Tedin Dan Frazier

ANIMATE ARTIFACT
3U
Enchant Artifact
Target artifact is now an artifact creature with both power and toughness equal to its casting cost; target retains all its original abilities as well. Has no effect on artifact creatures.
ANIMATE DEAD
1B
Enchant Dead Creature
Any creature in any graveyard comes into play on your side with -1 to its original power. At end of game, or if this enchantment is discarded without removing target creature from play, target creature is returned to its owner's graveyard. Target creature may be killed as normal.
ANIMATE WALL
W
Enchant Wall
Target wall can now attack. Target wall's power and toughness are unchanged by this enchantment, even if its power is 0.
Douglas Shuler Anson Maddocks Dan Frazier

ANKH OF MISHRA
2
Artifact
Ankh does 2 damage to anyone who puts a new land into play.
ARMAGEDDON
3W
Sorcery
All lands in play are destroyed.
ARMAGEDDON CLOCK
6
Artifact
Put one counter on Armageddon Clock during each of your upkeeps. At the end of your upkeep, each player takes damage equal to the number of counters on the Clock. Any player may spend 4 during any upkeep to remove a counter.
Amy Weber Jesper Myrfors Amy Weber

ASPECT OF WOLF
1G
Enchant Creature
Target creature's power and toughness are increased by half the number of forests you have in play, rounding down for power and up for toughness.
ATOG
1G
Summon Atog (1/2)
0: +2/+2. Each time you use this ability, you must sacrifice one of your artifacts in play.

The bane of all artificers, the legendary Atogs devoured intricate tools to further their own twisted growth.
BAD MOON
1B
Enchantment
All black creatures in play gain +1/+1.
Jeff A. Menges Jesper Myrfors Jesper Myrfors

BADLANDS

Land
T: Add either R or B to your mana pool. Counts as both mountains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
BALANCE
1W
Sorcery
Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Next, equalize the cards in hand and then creatures in play the same way. Creatures lost in this manner are considered buried.
BASALT MONOLITH
3
Artifact
T: Add 3 colorless mana to your mana pool. Does not untap as normal during untap phase; you may spend 3 at any other time to untap. Drawing mana from this artifact is played as an interrupt.
Rob Alexander Mark Poole Jesper Myrfors

BAYOU

Land
T: Add either B or G to your mana pool. Counts as both swamp and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
BENALISH HERO
W
Summon Hero (1/1)
Bands

Benalia has a complex cast system that changes with the lunar year. No matter what the season, the only cast that cannot be attained by either heredity or money is that of the hero.
BIRDS OF PARADISE
G
Summon Mana Birds (0/1)
Flying
T: Add one mana of any color to your mana pool. This ability is played as an interrupt.
Jesper Myrfors Douglas Shuler Mark Poole