Magic: The Gathering Rarities

Duelist Fantasy Cards

Index | A - H | I - Z


AMULET OF IGNORANCE
1
Artifact
Choose and discard a card with total casting cost seven or more. T: Target creature with three or more creature enchantments on it gets +20/+20 and gains flying and shadow until end of turn. Play this ability only if you have a deck with 100 or more cards in it.

It's not always what you know.
ARMAGEDDON (FOR BEGINNERS)
3W
Sorcery
Destroy¹ all² lands³.


¹Put into its owner's graveyard. This differs from "bury" in that the land, if animated, may still be regenerated. Not that we support the word "bury" anymore.
²This includes your own lands. No, really. There are actual strategic reasons to do this.
³All cards in play that aren't creatures, enchantments, or artifacts.
BIG RED
4GG
Summon Lord (5/7)
All treefolk gain +1/+1 and protection from lumberjacks.
Sacrifice target treefolk: Deal 3 damage to target creature and put a Cordwood token into play. Treat this as a 0/1 green wall.
Sacrifice Cordwood Token: Add RRR to your mana pool.

Timber!
Sam Wood
Corey Macourek DiTerlizzi

CHEAT 'EM AND WEEP
3UU
Enchantment
Cumulative Upkeep: Name the top card in your deck
When Cheat 'Em and Weep comes into play, put your deck in any order you wish. (You only have one minute to do this.) Named cards must be revealed to all players. If any card is named incorrectly, sacrifice Cheat 'Em and Weep and shuffle your deck.
DISROBING SCEPTER
3
Artifact
2,T: Disrobing Scepter deals 2 damage to target player. That player may prevent this damage by removing one piece of clothing for the remainder of the game.

"Remember kids: local laws apply as well as those in the rulebook."
DOJO EFFECT
U
Instant
When you play Dojo Effect, remove all copies of all cards you have in play, in hand, in graveyard, in library, in "limbo", in "phasing limbo", in "on top of card in play" limbo, or in any one of the various other 33 limbo zones from the game.
Copy target deck. Draw a new hand of as many cards as you had before.

In the end, there can be only one.
Ron Spears Randy Elliott Quinton Hoover

DOUBLE DOG DARE
RR
Sorcery
Select a dare. (One legal in the state where the spell is being cast.) If target player is unwilling to do the dare, you may do the dare yourself and take an extra turn. If no one is willing to do the dare, this spell has no effect.
EXTRA PULLED FROM THE HEADLINES
U
Instant
Remove this card from the game and replace it with any copy of an "Extra Pulled" card. (Wizards of the Coast is not liable for any removed kidneys—see the very first "Extra Pulled" in Duelist #21.)

"Ach, Hans, run! It's Extra Pulled!" —Last words, Gig'ghor Jaggherpoof
GRATUITOUS BABE ART
1GG
Summon Hubba, Hubba (2/4)
All creatures with males pictured in their art box must attack when Gratuitous Babe Art is untapped. All creatures with males pictured in their art box must block when Gratuitous Babe Art attacks.

Her enemies always die with a smile on their face.
Daren Bader Galactus Rebecca Guay

GREEN DOESN'T SUCK NOW, DAMMIT!
G
Enchantment
Green creatures cannot be destroyed, buried, or removed from play. Ever. For any reason. Not even by Wrath of God. Oh, and draw a card.

"There's no way the powers at Wizards will ever let this card be released." —Anonymous Magic R&D member
HOMARID LEPER
UUU
Summon Homarid (½/3)
Bands with other Homarids
Snow-covered non-basic landwalk
During each upkeep, put either a +1/+0 or +0/+1 counter on Homarid Leper.
If there are ever three +1/+0 or three +0/+1 counters on Homarid Leper, remove all counters and bury target creature you control.

The Homarid Leper seldom sees the light of play.
Phil Foglio Tom Wänerstrand