Magic: The Gathering Rarities

Middle Ages

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OLD MASTER
6
Summon Master (2/3)
2: Counters interrupt spell just cast.

"The stranger came from the East. And by the look of him he was quite old. But he had his uses..."
ORC MERCENARIES
2
Summon Mercenaries (2/2)
1 Must be paid during you upkeep or Mercenaries do 2 pts. damage to you and are buried.
When unturned, they gain +1/+1.
OVERLORD
1RR
Enchant Creature
Target creature gains +1/+1 for every non-wall creature in play on your side. If a creature goes to the graveyard target creature immediately loses the bonus. (bonus does not include himself).
Fred Ditzler Fred Ditzler Fred Ditzler

PALADIN OF THE GREAT GRIFFON
2WW
Summon Paladin (3/3)
First Strike.
Protection from Black.
PAPAL BLESSING
1WW
Instant
All white creatures gain "Prot. from Black" until end of turn.
PIED PIPER
2B
Summon Piper (2/2)
While piper is in play all rates gain: "bands with other rats".
Fred Ditzler Fred Ditzler Fred Ditzler

PRIMEVAL DAWN
2RR
Enchant World
All Heroes, Knights and Paladins gain: +1/+1
All Lords gain: +2/+2

"There was a time when Knights and Lords decided battles instead of Wizards."
PYRIAN SPRING

Legendary Land
Turn: Draw two cards. If you wish to keep the cards you pay four life each. If you do not wish to keep the cards put them in your graveyard.
RARE ISLAND

Legendary Land
Turn to provide UU
Fred Ditzler Fred Ditzler Fred Ditzler

REDIRECTION
5
Interrupt
Caster may choose a new target for the Sorcery, Instant, or Interrupt just cast.

"I'm rubber and your glue..."
ROSENCRANTZ THE LOUD
2RG
Summon Legend (2/2)
When Rosencrantz attacks, all creatures capable of blocking him must block him.

"They're up ahead!"
RUKH
3R
Summon Rukh (4/4)
Flying

"Mama is never from from the nest."
Fred Ditzler Fred Ditzler Fred Ditzler

SIEGE
2R
Instant
If opponent has either Castle or Border Fortress in play all attacking creatures gain +2/0 and trample.
SHADOW DRAKE
2BBB
Summon Drake (3/3)
Flying.
Drake may not be blocked.
If Drake blocks an attacker, the attacker deals no damage of any kind.
SKITZOPHRENIA
1U
Enchant Creature
During upkeep, creature's owner must flip a coin. If it comes up in his favor creature remains. If it does not, it goes to his opponent with the most life.

"Did you lose your mind all at once? Of was it a slow, gradual process?"
Fred Ditzler Fred Ditzler Fred Ditzler