Magic: The Gathering Rarities

Oversized 6x9 Cards

Index | A - Cri | Cur - For | Gre - Kar | Lhu - Pla | Pox - Swa | Swo - Z


CURSED SCROLL
1
Artifact
3,T: Name a card. Target opponent chooses a card at random from your hand. If he or she chooses the named card, Cursed Scroll deals 2 damage to target creature or player.
DARK BANISHING
2B
Instant
Destroy target nonblack creature. That creature cannot be regenerated this turn.

"It is the way of most wizards to begin by exiling themselves and to end by exiling everyone else." —Hanna, Weatherlight navigator
DEFLECTION
3U
Interrupt
Target spell, which must have a single target, targets a new legal target of your choice.

Up and down,
over and through
back around—
the joke's on you.
D. Alexander Gregory John Matson Mike Raabe

DEFLECTION
3U
Interrupt
Target spell, which must have a single target, targets a new legal target of your choice.

Up and down,
over and through
back around—
the joke's on you.
DISENCHANT
1W
Instant
Destroy target enchantment or artifact.
DISSIPATE
1UU
Interrupt
Counter target spell. Remove that spell card from the game.

"If you weren't born with it, you don't need it." —Grahilah, former trader of Amiqat
Mike Raabe Kevin McCann Richard Kane Ferguson

DISSIPATE
1UU
Interrupt
Counter target spell. Remove that spell card from the game.

"If you weren't born with it, you don't need it." —Grahilah, former trader of Amiqat
DRAIN LIFE
1W
Sorcery
X: Drain Life deals X damage to target creature or player. Spend only black mana in this way. Gain 1 life for each 1 damage dealt, but not more than the toughness of the creature or the life total of the player Drain Life damages.
EARTHQUAKE
XR
Sorcery
Earthquake deals X damage to each creature without flying and each player.
Richard Kane Ferguson Andrew Robinson Richard Kane Ferguson

ENDURING RENEWAL
2WW
Enchantment
Play with the cards in your hand face up on the table. If you draw a creature card from your library, discard it. Whenever a creature goes to your graveyard from play, put that creature into your hand.

That which lasts longest serves best.
ENDURING RENEWAL
2WW
Enchantment
Play with the cards in your hand face up on the table. If you draw a creature card from your library, discard it. Whenever a creature goes to your graveyard from play, put that creature into your hand.

That which lasts longest serves best.
ERHNAM DJINN
3G
Summon Djinn (4/5)
During your upkeep, you must choose one of opponent's non-wall creatures in play. Until your next upkeep, that creature gains the forestwalk ability. If opponent has no creatures, ignore this effect.
Harold McNeill Harold McNeill Ken Meyer, Jr.

ERHNAM DJINN
3G
Summon Djinn (4/5)
During your upkeep, you must choose one of opponent's non-wall creatures in play. Until your next upkeep, that creature gains the forestwalk ability. If opponent has no creatures, ignore this effect.
FALLEN ANGEL
3BB
Summon Angel (3/3)
Flying
Sacrifice a creature to give Fallen Angel +2/+1 until end of turn.
FALLEN ANGEL
3BB
Summon Angel (3/3)
Flying
Sacrifice a creature to give Fallen Angel +2/+1 until end of turn.
Ken Meyer, Jr. Anson Maddocks Anson Maddocks

FIREBALL
XR
Sorcery
Fireball deals X damage, divided evenly (round down) among any number of target creatures and/or players. Pay an additional 1 for each target beyond the first.
FORCE OF NATURE
2GGGG
Summon Force (8/8)
Trample
During your upkeep, pay GGGG or Force of Nature deals 8 damage to you.

"It blinked, and flower petals fell like tears. Harthar, sensing weakness, attacked—and his blood fell like petals." —Shesul Fass, faerie bard
FOREST

Land
T: Add G to your mana pool.
Jock Pete Venters Tony Roberts